Lightform FX
Your pipeline, your plugins, your Mac.
Node-based compositing
A flowgraph you can see and reason about. Plates in, renders out — every step is a node on the canvas.
110+ built-in nodes
Color, keyer, filter, transform, channel, composite, math, generator, time, paint/roto, tracking, 3D — covered out of the box.
Color management
Source-space auto-detect on import. Decode sRGB, Cineon log, ARRI LogC, Sony S-Log3, RED Log3G10, V-Log into a scene-linear pipeline; encode for any display.
3D matte painting
Drop photos onto Cards in 3D space. Animate a virtual Camera around them. Build set extensions and 2.5D camera moves with full perspective parallax — all inside the compositor.
Camera tracking
Multi-point 2D tracker with sub-pixel NCC. Solve relative pose between frames, chain a per-frame camera trajectory, triangulate a 3D point cloud, refine via bundle adjustment. Snap Cards to tracked features for camera-locked compositing.
Write your own plugins
Swift or C++. One Metal compute kernel, a typed parameter schema, viewer handles — ship a dylib and it shows up in the palette.
Native Mac performance
Built on Metal and AVFoundation. Unified-memory-aware texture pools, sRGB fast paths, GPU gamma conversion. Designed for Apple Silicon from the first kernel.
Proxy resolution
Edit at ½, ¼, or ⅛ resolution for smooth playback on 4K/8K plates. Render automatically reverts to full size — your output is never proxy-quality.
Yours, on your machine
No subscription, no cloud, no phone-home telemetry. Open files stay open files. Auto-updates via Apple-notarized Sparkle when you want them.