Lightform FX

Lightform FX

Your pipeline, your plugins, your Mac.

macOS 14 or later · Apple Silicon · Free beta

Node-based compositing

A flowgraph you can see and reason about. Plates in, renders out — every step is a node on the canvas.

110+ built-in nodes

Color, keyer, filter, transform, channel, composite, math, generator, time, paint/roto, tracking, 3D — covered out of the box.

Color management

Source-space auto-detect on import. Decode sRGB, Cineon log, ARRI LogC, Sony S-Log3, RED Log3G10, V-Log into a scene-linear pipeline; encode for any display.

3D matte painting

Drop photos onto Cards in 3D space. Animate a virtual Camera around them. Build set extensions and 2.5D camera moves with full perspective parallax — all inside the compositor.

Camera tracking

Multi-point 2D tracker with sub-pixel NCC. Solve relative pose between frames, chain a per-frame camera trajectory, triangulate a 3D point cloud, refine via bundle adjustment. Snap Cards to tracked features for camera-locked compositing.

Write your own plugins

Swift or C++. One Metal compute kernel, a typed parameter schema, viewer handles — ship a dylib and it shows up in the palette.

Native Mac performance

Built on Metal and AVFoundation. Unified-memory-aware texture pools, sRGB fast paths, GPU gamma conversion. Designed for Apple Silicon from the first kernel.

Proxy resolution

Edit at ½, ¼, or ⅛ resolution for smooth playback on 4K/8K plates. Render automatically reverts to full size — your output is never proxy-quality.

Yours, on your machine

No subscription, no cloud, no phone-home telemetry. Open files stay open files. Auto-updates via Apple-notarized Sparkle when you want them.